TERRA EXTRAORDINÀRIA: Virtual Reality & Interactive Screen

We designed this project for project for the Terra Extraordinària exhibition at the Museum of Arts and Sciences focusing on two interactive applications: an interactive screen program and a Virtual Reality (VR) experience for Oculus Quest 2.

The interactive screen allows visitors to engage with the exhibition by answering a science question quizz. Regarding to the VR experience, it  offers a multi-step journey. Visitors explore explanatory screens, engage with interactive sections, and transition seamlessly between segments with engaging animations. The VR component also presents a virtual room where visitors encounter a 3D representation of the museum. Avatars interact within this virtual space, allowing users to activate and explore a gradually transforming, labeled 3D model of the museum Furthermore, visitors can select specific areas for closer examination, allowing them to rotate and explore different sections in detail.

Overall, the project aims to elevate the museum experience, providing an immersive, educational, and memorable exploration of the Terra Extraordinària exhibition.

Client CACSA


Year 2023

Credits Museu de les Ciències


Tags Virtual reality, immersive museum, interactive screen

Enhanced Visitor Engagement

Making their museum experience more enjoyable and memorable

Educational Value

Making science and museum content more accessible


 Visitors can virtually explore the museum space

The challenge lies in the technical complexity of developing and maintaining interactive applications. This includes ensuring seamless transitions, high-quality animations, and compatibility. Visitor education on interactive elements and potential learning curves adds an additional layer of complexity, requiring careful planning and support to ensure a successful and enriching museum experience.

The project employs interactive screens for a science quiz and Virtual Reality (VR) on Oculus Quest 2 for an immersive museum experience. Interactive screens use touch or gestures, while the VR involves 3D modeling, animation, and seamless transitions for an engaging journey. Avatars enable virtual interactions, allowing users to explore a transforming 3D model of the museum. Technical components include touch or gesture-based interactions for interactive screens, 3D modeling, animation, and avatar programming for VR, contributing to an innovative and educational exhibition experience.

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